![]() ![]() To get a quick overview of the Wings3D design process, watch Micheus Vieira‘s video Wings3d: Making a chair: When you’re done with this introductory video, you can continue learning about 3D modeling with Wings3D by working through the rest of VscorpianC’s extensive Wings3D Tutorial playlist. You’ll also learn basic workspace setup, how to move and place objects, and how to use the Wings3D Geometry Graph. In this video, you can learn the default Wings 3D navigation tools for rotate and pan, or, if you prefer, how to set your preferences so that the navigation works like it does in other programs like Blender, Sketchup, or Maya. Navigation works a little differently than other modeling programs you might be used to, so check out the Wings3D Tutorial – Beginners, How to Get Started by VscorpianC. Check out the Wings3D guide Finger Exercises to Get You Started for a quick text overview of how basic modeling works in Wings3D. To get started immediately, try right-clicking to open a menu for dropping shapes onto the workspace, then select vertices, edges, or faces and right-click again to open a new menu of possible modification tools. You can download Wings3D for free on Mac, Windows, or Linux/Unix. The “wings” in the name refer to the Winged-Edge Data Structure that Wings3D uses to describe the edge, face, and vertex adjacency data of its polygonal models - but you don’t need to know about that to design something! Getting Started Wings3D also has materials and UV mapping tools that can be helpful if you want to export your models for rendering in other software. Wings3D is a “low-poly subdivision” tool, meaning that you can create a geometric model with very few faces, interact with mesh selections and modifications, and then smooth or subdivide the model later as needed. Wings3D is free and open source, but includes much of the functionality of paid professional software like Autodesk’s 3ds Max, as well as topological mesh modeling software like TopMod. Eventually I want to do at least one tutorial covering Wings 3D Lights.In this week’s Tutorial Tuesday, we’ll expand our design toolbox to include the 3D modeling program Wings3D. I will be sharing what I find with all of you that choose to read this thread. Look forward to more posted comments from me here concerning this subject. Also, Lights can be used to make Thruster Glow look more real, among other great uses. The reason I want this is because I plan to put lights in my models to illuminate interiors, and add lights, like Headlights and Indicator Lights to the exteriors, that actually shine. ![]() It may be something that cannot be done, but I'm hoping there is a way, or will be in an upcoming new version of the program. One thing I cannot find a way to deal with is the blue radiating lines that the lights load with, such that I cannot make them disappear. If any other User here has knowledge I do not yet possess, I would be most appreciative if that person could share that knowledge here in this thread. ![]() I'm still exploring Wings 3D's Lights, trying to learn all I can. These I will upload to my gallery at DeviantArt and when I get that done, I will return here and post a link to each image, so that you guys can see what I am doing. As I write this, the session in Wings 3D 2.2.5 is still open, and I am taking screenshots of the model with the lights inside its reflection cone at different angles. ![]() I created a lens with the material for it at full white in the Diffuse, and full black in the Emission, plus a transparency value of 0.013, making it almost invisible. The Light Cone had to have the Emission part of its material brightened, which seem to allow the Light to illuminate the Cone more brightly. Now so far, I've only experimented extensively one time with Point Lights, setting a stack of six in a model of a light fixture I created for the experiment. I've yet to find a way to control shadows, other than creating more lights to help change their intensity. That said, you can get the lights to affect models you make. You have no control over the brightness of the lights that I could find, other than manipulating the color controls to make the light brighter or dimmer. The tools you get are somewhat limited, compared to other applications. You get a set of submenus that are specifically designed for editing lights. Editing them is a bit different from the way you would edit a Primitive to create a model part. If you click Light in the Create Menu, you get a submenu that has 5 different types of Lights you can load into the work window Infinite, Point, Spot, Ambient, and Area. I wanted to bring attention to something I've not seen even one tutorial covering, that is in the Create Menu of Wings 3D Light. ![]()
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